Design Technology

Design Technology is an enjoyable, inspiring, creative and practical subject where pupils combine practical and technological skills with creative thinking to design and make products which meet human needs. Our department facilities and resources allow for a wide range of activities both as part of the curriculum and for extended projects during school hours and after school.

Key Stage 3 (Years 7-9)

Year 7 begins with an introduction to health and safety in the workshop, followed by a series of modules which develop practical skills in line with the National Curriculum. The emphasis is on the development of key design skills and more complex tasks involving a variety of media.

In year 8, students develop their skills through creative and practical activities. Pupils are taught the knowledge and skills needed to engage in the process of designing and making. They identify and solve their own design problems and work with a variety of materials and equipment, using ICT to develop further.

In year 9, pupils work on projects which give them a flavour of the different disciplines in design and technology at Key Stage 4.

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GCSE (Years 10 & 11)

Examination Board: AQA

Students focus on resistant materials for their design technology controlled assessment. They design and make products with creativity and originality, using a range of materials and techniques. Students produce a design folder and a practical piece of coursework as part of their controlled assessment, as well as preparing for the final theory examination.

This qualification consists of two units. Unit 1 is worth 40% of the total GCSE and is assessed by a two-hour examination. Unit 2 is worth 60% of the total GCSE and is assessed by controlled research, design and practical tasks. This requires students to undertake a project based on a selected task and produce a product and portfolio of written work.

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"Invention is 10% inspiration and 90% perspiration." Thomas Edison

This practical subject area requires the application of knowledge and understanding when undertaking market research, initial ideas, developing ideas, modelling, making, testing and evaluating.